EN
BETA

The last fortress stands.
You are its architect.

Free · in your browser · desktop and phone · 6 languages · open beta

The Story

Set sail.
The archipelago is waiting.

Hold out for 35 nights on the Bastion and your ship sets sail. Six islands are in the Horde’s hands: each has its own sky, its own enemies, its own music and a lord to defeat. Free them one by one.

Every island you free opens the route to the next one. Your progress is saved.

The islands

Six islands.
Six lords of the Horde.

20 waves per island, 4 bosses each. The last one is the lord of the island.

How to play

Three rules. A thousand strategies.

  1. 1Swap the tiles

    By day you have only a few moves: slide a tile onto the next square.

  2. 2Three of a kind, one tower

    Every match raises a tower where the tiles merge. Three identical towers level up: hover a tower and its twins light up.

  3. 3By night, hold out

    The horde climbs the island lane by lane. Your towers fire on their own: keep the castle standing.

Day and night

Build.
Then survive.

A handful of moves to match and merge towers: every match charges your cards too. The preview shows which lanes the horde will come from.

The grid by day, with towers built By night the horde advances between the towers

The towers

Six families. Six ways to strike.

Range matters more than damage: the gold square is the tower, the lit ones are the squares it defends. Hover over a tower (or tap it) to see it attack.

Enchantments

A pinch of magic
on every soldier.

At Zix’s enchantment stall you pick a power and tap a soldier: the magic ring stays with him, even when he merges with the others.

The horde

Know your enemy.

Twenty-three creatures climb the island, each with its own trick. Here are the first you'll meet.

…and then wraiths, demons, hunters and dark champions. The higher you climb, the more come down.

Cards and relics

Every run is different.

No energy to count: every match charges your cards, and tiles of their element charge them much faster. When they glow, tap them: BOOM! A new one is drawn right away. Meteors, frost, towers forged on the fly.

At the market you can upgrade them or buy an extra slot in the bar. And boss loot goes straight to the top of your deck.

Zix, the goblin smuggler
Special price for you, defender. More or less.

The merchant

Zix has great stuff.
Legal? …Almost.

Between waves the smuggler opens shop: new cards, relics, upgrades. He's also the one who teaches you the game, comic-style, in thirty seconds. The bill comes later.

Every day Zix opens three stalls (two to visit on fair days): relics, cards, armory, builder, academy and enchantments. You pick one.

♪ A folk island soundtrack: flutes and lutes by day, drums when night falls.

The Barracks

Your soldiers
grow with you.

Spend gems to train them for good: more damage, faster shots, thicker armor. At 8 levels they become veterans with a golden glow, and every family can learn its own magic.

Chests and loot

Every Story boss drops a chest: weapons and amulets, from common to legendary, to give your soldiers in the Barracks. 24 items to find.

The bosses

Seven bosses.
You haven't seen four of them yet.

7islands
155waves
31bosses
24items
6enchantments
52cards
BASTIONE on a phone

Anywhere

On your phone, too.

Play with one finger, in portrait. From the browser you can add it to your Home screen and open it full screen like an app. Every run earns gems for 14 permanent upgrades and 20 blessings: fall, and come back stronger. Two modes: Story and Endless.

The Bastion does not fall.

As long as you're here.

▶ Play now — it's free Coming soon to itch.io